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No aggro in the tunnel near the Altepa zone. Exit to Bhaflau Thickets. Start at the top of the path with Ovinnik then as you get stronger venture down and add Greater Cockatrice and then Ladon. Here are the camps, by level and in order of expansion: This page last modified 2008-11-03 21:19:54. Having fun, productive experience parties with maximum convenience and minimal downtime is goal shared by all adventurers of Vana'diel. The room of crabs is just enough to provide infinite chaining. Anyways, if you're not new to FFXI … This is a collaborative guide, and thus information from various people and sources is included in. The purpose of this guide is to help people find and prepare for their experience parties. The grind to level 75 can take months, even years, for players to finish. All of the Velkks at this camp may be be aspired. The ideal level spread between party members is a three-level maximum (i.e. Camp Directions: From Nyzul Isle Staging Point, take the teleport at G-9. Note Working on trying to get the correct party level ranges for WoTG camps - the camp level range may list the mob's actual level range for duo/trio action. Apex Monsters in Sih Gates are all level 125-127. Generally you roam the zone, but the camps listed there are historical. The birds link so pull carefully for the first few levels. Same Mandragoras as Ceizak, just another name. Two ghosts spawn at night which are stronger than the mobs you are fighting. This list should only be considered as a guide. You'll need Sneak and Invis since the Goblins and Skeletons will still agro. Fortune favors the bold, but it also favors those who have a damn clue. 3.1 Level Sync and Me 3.2 Party Ethics 4 Authors Notes 5 Credits In FFXI it is very important that you find a camp, and that you find a good one! 12th May 2011: A Version Update has altered mob levels in many locations throughout Vana'diel, which are not reflected here.Use at your own risk. Champion Crawlers do not aggro, but do link. Other aggro: Two ghosts spawn at night which are stronger than the mobs you are fighting.Other aggro: After appearing take the left teleport. Apex Monsters in Ra'Kaznar Inner Court are all level 137-139. Use this guide to find information such as where you should camp, what kind of monsters you'll face and what kind of tank you should have. These camps are designed with AoE burning in mind. From here proceed west again (another reive spwans in the way...), follow the map to (D-5). Can use a 30 Second AoE sleep. The amount of exp/kill your party receives is based on the highest-level member of your party. For that is the duty of this guide. Camp is in the SE Corner of the position. Guide is written in order, where the first entries on table are for parties starting at level x0 and the last entries on that table are for parties starting at level x9. 1 Intro to Camping 1.1 When can I start camping? levels of 45, 46 and 47 would be good; levels of 45, 46 and 48 would be bad). A single element of gameplay is a common thread through the Final Fantasy series: The party. Starts at level 37. Set RoE Conflict: Gusgen Mines for giggles. Birds do not link and are not aggressive. From there keep fighting until you are stronger to start fighting Crabs and Opo-Opo (~85+). Apex Monsters in Moh Gates are all level 125-127. Jagils are the main target as Velkk can occasionally remove weapons and/or dispel Corsair's Roll/Haste. Were you looking for Craft Guides or Job Guides or Event Guides? Enter from Western Adoulin (K-8) under the Big Bridge. Tanks are most effective when their levels are in the upper end of a camp's level range. They are your level at the time of casting including the casters iLvl armor once applicable. The level ranges of the suggestions are set with that in mind, but you can of course move as you see fit. Head straight back and enter through the Iron-framed Oak Door at G-6 on the far left. See: the Job Points page for a list of the many Capacity Point bonuses you may have. To help give you a damn clue about where to gain Experience and Capacity Points.This is a collaborative guide, and thus information from various people and sources is included in.Most of the leveling for EXP is done solo with trusts or with a friend or two. From here head west, once at (G-12) head north (another reive spawns in the way) to (G-8) and take the elevator. For that is the duty of this guide. Note: Trusts do not level up with the player much like pets and must be recalled in order to be leveled up. This page was last modified on 26 July 2020, at 21:46. Mages and support jobs can be at or slightly below the low end of a camp's level range. Zdei start becoming DC-T instead of EM+ at level 83. General information and acknowledgements can be found here. To help give you a damn clue about where to gain Experience and Capacity Points. Prioritize pulling leeches. Easily avoidable. `. `. 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